﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Item.Buff
{
    public class BuffTagConst
    {
        /// <summary>
        /// 强度
        /// </summary>
        public const string Power = "Power";
        /// <summary>
        /// 速度
        /// </summary>
        public const string Speed = "Speed";
        /// <summary>
        /// 范围
        /// </summary>
        public const string Range = "Range";
        /// <summary>
        /// 击退
        /// </summary>
        public const string Repel = "Repel";
        /// <summary>
        /// 连锁，弹射
        /// </summary>
        public const string Catapult = "Catapult";
        /// <summary>
        /// 穿透
        /// </summary>
        public const string Penetrate = "Penetrate";

        /// <summary>
        /// 机枪阵地
        /// </summary>
        public const string GunGroup = "GunGroup";
    }
}
